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ZOMBIE SHOOTOUT

[TECH DEMO] 3rd Person Roguelike Shooter | PC

Unreal Engine | C++/ Blueprints

Description

The actual tech demo that made use of my dungeon generator was Zombie Shootout, a 3rd Person Roguelike Shooter game with an Over the shoulder camera.

 

You control a commando with zombie killing experience, who is being attacked by zombies in a randomly generated environment. The zombies come at you from all directions, and you got to make use of the powerups, health and ammo pickups generated to stay alive for as many waves as possble.

Contribution

Gameplay, UI, Animation, Audio Programming, Game Design

This is a project co-developed with Orfeas Eleutheriou. My main contributions to the project were the following:

 

  • Input System & Camera Setup

  • Sprinting Mechanic.

  • Reloading Mechanic.

  • Shooting Mechanic.

  • Aiming Mechanic, which focuses the camera to the center of the screen by manipulating FOV.

  • Lazer from Rifle While Aiming.

  • .txt reader that passes the info from the Dungeon Generation Tool in Unreal Engine.

  • Procedural Environment Generation based on the data from the .txt.

  • Death Camera System.

  • Transparency Fade Out Effect when Zombies Die.

  • Screen Shaking when Shooting.

  • UI Databinding System that feeds Kills, Wave, Ammo Types, Sprinting Bar and other useful messages to the Screen.

  • Sound Effect Manager

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